Using a discrete event simulator as real time graphic applications kernel

نویسندگان

  • Inmaculada García
  • Ramón Mollá Vayá
چکیده

Simulation is often used to solve problems in many areas in the form of problem analysis. Real time graphic applications such as videogames typically use a continuous simulation scheme. This operating scheme has disadvantages that can be avoided by using a discrete event simulator as the application kernel. This paper proposes the integration of a discrete event simulator into a real time graphic application to control the kernel simulation. Using a discrete methodology avoids disorderly event execution or the execution of cancelled events. The use of this methodology involves using events as the method of modeling the system dynamics and the interaction and behavior of the objects. 2006 Elsevier B.V. All rights reserved.

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عنوان ژورنال:
  • Simulation Modelling Practice and Theory

دوره 14  شماره 

صفحات  -

تاریخ انتشار 2006